gdot-test/label.gd
2023-11-02 19:51:40 -04:00

15 lines
454 B
GDScript

extends Node2D
func _notification(what):
if what == NOTIFICATION_WM_CLOSE_REQUEST:
get_tree().quit() # default behavior
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_pressed("ui_cancel"):
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)