Add inventory
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parent
2bebc944cb
commit
f2fde37ec8
22
main.go
22
main.go
@ -14,10 +14,12 @@ func main() {
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}
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type Player struct {
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loc *Room
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// items inventory
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loc *Room
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items map[string]string
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}
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inventory := map[string]string{}
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/* Pointing to the struct "Room" allows us to directly modify its values */
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rooms := map[string]*Room{
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"entry": {"Field", "You find yourself before a mansion to the (n)orth.\n" +
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@ -28,7 +30,9 @@ func main() {
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"none", "none", "entry", "none"},
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}
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player := Player{rooms["entry"]}
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player := Player{rooms["entry"], inventory}
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player.items["syringe"] = "A syringe with a missing needle is in your pocket."
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var command [2]string
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var quit bool = false
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@ -79,7 +83,8 @@ func main() {
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"(l)ook\n" +
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"(g)et\n" +
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"(u)se\n\n")
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"(u)se\n" +
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"(i)nventory\n\n")
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case "w", "west":
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if player.loc.west != "none" {
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@ -113,6 +118,15 @@ func main() {
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}
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println("\nYou can't go that way!\n")
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case "i", "inventory":
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println("")
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println("Inventory:\n")
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//Listing items, and looking at them, should be different.
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for k, v := range player.items {
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println(k, " ", v)
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}
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println("")
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default:
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println("\nI don't know how to '", command[0], "'\n")
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