Add drag; Add window collision; Add quit key
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parent
c7bb73158e
commit
32b32a88bf
93
main.go
93
main.go
@ -71,6 +71,12 @@ func run() {
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playerX := win.Bounds().Max.X / 2
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playerY := win.Bounds().Max.Y / 8
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var playerTopSpeed float64 = 350
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var playerAcceleration float64 = 0.15 * playerTopSpeed
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var playerCurrentSpeed float64 = 0
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var playerDrag float64 = 1
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var playerXVelocity float64 = 0
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var playerYVelocity float64 = 0
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var myVec = pixel.Vec{playerX, playerY}
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last := time.Now()
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@ -97,9 +103,35 @@ func run() {
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angle -= 3 * dt
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}
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if win.Pressed(pixelgl.KeyEscape) {
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win.SetClosed(true)
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}
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if win.Pressed(pixelgl.KeyUp) {
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playerX += math.Cos(angle-(270*math.Pi)/180) * 300 * dt
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playerY += math.Sin(angle-(270*math.Pi)/180) * 300 * dt
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if playerCurrentSpeed < playerTopSpeed {
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playerCurrentSpeed += playerAcceleration
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}
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playerXVelocity +=
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math.Cos(angle-(270*math.Pi)/180) * playerCurrentSpeed * dt
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playerYVelocity +=
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math.Sin(angle-(270*math.Pi)/180) * playerCurrentSpeed * dt
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if playerXVelocity > playerTopSpeed {
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playerXVelocity = playerTopSpeed
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}
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if playerXVelocity < playerTopSpeed*-1 {
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playerXVelocity = playerTopSpeed * -1
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}
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if playerYVelocity > playerTopSpeed {
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playerYVelocity = playerTopSpeed
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}
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if playerYVelocity < playerTopSpeed*-1 {
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playerYVelocity = playerTopSpeed * -1
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}
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}
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if win.Pressed(pixelgl.KeyDown) {
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@ -123,13 +155,66 @@ func run() {
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angle = angle + (360*math.Pi)/180
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}
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if playerCurrentSpeed > 0 {
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playerCurrentSpeed -= playerDrag * dt
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}
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if playerCurrentSpeed < 0 {
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playerCurrentSpeed = 0
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}
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if playerX >= win.Bounds().Max.X-10 {
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playerXVelocity = -25
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}
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if playerX <= win.Bounds().Min.X+10 {
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playerXVelocity = 25
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}
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if playerY >= win.Bounds().Max.Y-10 {
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playerYVelocity = -25
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}
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if playerY <= win.Bounds().Min.Y+10 {
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playerYVelocity = 25
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}
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playerX += playerXVelocity * dt
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playerY += playerYVelocity * dt
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if playerYVelocity > 0 {
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playerYVelocity -= playerDrag
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if playerYVelocity < 0 {
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playerYVelocity = 0
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}
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}
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if playerYVelocity < 0 {
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playerYVelocity += playerDrag
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if playerYVelocity > 0 {
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playerYVelocity = 0
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}
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}
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if playerXVelocity > 0 {
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playerXVelocity -= playerDrag
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if playerXVelocity < 0 {
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playerXVelocity = 0
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}
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}
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if playerXVelocity < 0 {
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playerXVelocity += playerDrag
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if playerXVelocity > 0 {
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playerXVelocity = 0
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}
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}
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win.Update()
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frames++
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select {
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case <-second:
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win.SetTitle(fmt.Sprintf("%s | FPS: %d | Degrees: %f %f", cfgMain.Title,
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frames, angleInDegrees, angle))
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win.SetTitle(fmt.Sprintf("%s | FPS: %d | playerYSpeed: %f", cfgMain.Title,
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frames, playerYVelocity))
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frames = 0
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default:
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}
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