astercal/main.go

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// main.go
package main
import (
"image"
_ "image/png"
"os"
"time"
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"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
)
func loadSprite(path string) (pixel.Picture, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return pixel.PictureDataFromImage(img), nil
}
func createSpriteSheet(SpriteSheetImg pixel.Picture, spriteSizeX, spriteSizeY float64) []pixel.Rect {
var frames []pixel.Rect
for x := SpriteSheetImg.Bounds().Min.X; x < SpriteSheetImg.Bounds().Max.X; x += spriteSizeX {
for y := SpriteSheetImg.Bounds().Min.Y; y < SpriteSheetImg.Bounds().Max.Y; y += spriteSizeY {
frames = append(frames, pixel.R(x, y, x+256, y+256))
}
}
return frames
}
func run() {
cfgMain := pixelgl.WindowConfig{
Title: "AsterCal",
Bounds: pixel.R(0, 0, 1024, 768),
VSync: true,
}
win, err := pixelgl.NewWindow(cfgMain)
if err != nil {
panic(err)
}
spritesheet, err := loadSprite("assets/ship_sprite_sheet.png")
if err != nil {
panic(err)
}
shipFrames := createSpriteSheet(spritesheet, 256, 256)
player := pixel.NewSprite(spritesheet, shipFrames[0])
angle := 0.0
last := time.Now()
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for !win.Closed() {
dt := time.Since(last).Seconds()
last = time.Now()
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win.Clear(colornames.Whitesmoke)
mat := pixel.IM
mat = mat.Rotated(pixel.ZV, angle)
mat = mat.Scaled(pixel.ZV, 0.25).Moved(win.Bounds().Center())
player.Draw(win, mat)
if win.Pressed(pixelgl.KeyLeft) {
angle += 3 * dt
}
if win.Pressed(pixelgl.KeyRight) {
angle -= 3 * dt
}
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win.Update()
}
}
func main() {
pixelgl.Run(run)
}